Graduated with a first
At WAI, I’ve been in charge of the look and feel of all visuals that come and go. I also supervise the 3D and animation work and storyboarded, illustrated and prototyped pitch work.
I was one of the game designer at Mindstorm, responsible for concepting, 3D modelling and animating game asset that went into Unity3D for the bespoke touchscreen devices made in house at Mindstorm.
I worked at Collective as one of their motion graphics and 3D artists. My roles there included producing 3D content, animating, rendering, compositing, motion graphics and storyboard artist.